Since this is a P&P I want to introduce Bullestorm "Office_Chair_01"
(Its too early to start a BS art dump here since game isn't released yet), but here is a little preview:
and a shoot in game:
Here is a link to our BLOGpost about creating this simple asset with some more shoots:
http://www.peoplecanfly.com/blog/2011/02/small-details--loads-of-fun/
(it isn't to technical as you see, but I tried to write outside industry friendly article
)
hope you enjoy
Replies
edit:
You could even mount a CPU rack on the back of the chair to make it sell the illusion better!
I love the leather. could you please post the texture maps? I want a closer look.
i LOLed ^^
Also... we should thank Hatred for chair-ing!
ZING!
Modo... mainly we use maya 7.0 (sic! since 2005) and I was testing it at the end of project liked a lot modeling in that soft, and how meshes looked at viewport but at the end i always exported everything to maya, did a smothgroup pass and bakes (sometimes used Xnormal to bake). Now we got some time for preproduction and I want to switch fully modo 501 since it got the smooth groups but I must do some tests first.
and here is a Diff in a slightly bigger rez: