I have some models, A, A1, A2.. A(n). all models are from same primitive with same size, UV, material, etc. Is there any way to make all A1 to A(n) to be as instances for A?
It seems I have to create snapshot from A (n times) and set their positions on A1 to A(n) in a for loop and remove previous A1 to A(n) models.
actually I was looking for a modifier or something to select a model(or helper) and just pick instance reference. I will do his with script, but if you know another way, please let me know.
I have such a Script on my homepage...it is quite simple to use...just select A first, then add all Ax to the selection and run the script. Modifiers will not be touched, so if A or Ax have those, the results will be References.
I always wanted to write this for UV shells, but its very hard to read a unique topology that can be turn or axis symmetrical and not perfectly aligned in the scene or with a different scale. A relative topology so to speak, I might have another attempt at it in the future.
Replies
actually I was looking for a modifier or something to select a model(or helper) and just pick instance reference. I will do his with script, but if you know another way, please let me know.
Edit:
Like this:http://www.scriptspot.com/3ds-max/scripts/find-identical-geometry-and-instance-it
there are more then this, i justed picked one out