Hey guys, I've decided to try my hand at organic modeling, starting with a horse.
I only have the faintest clue of what i'm doing here so some crits and pointers would go a long way for me, please of course.
I'm referencing from
http://lh4.ggpht.com/__Le_vMi7wPE/RqhDjy20woI/AAAAAAAABjQ/X2pUyFosEhg/Horseanatomy.jpg as i saw another polycounter using it for his horse.
Here is my horse, i have kind of been flying blind up to this point.
Replies
Try to complete your loops/not stop loops with no warning. Especially for organic modeling. Organic models should, generally, be rather smooth and flowy, as most forms are (with notable exceptions, of course - never set a hard and fast rule, in regards to anything). This ended loops can produce shading and smoothing errors which will make bumps in the mesh. Same with poles (where 5 or more edges meet at a single vertex). Also, it is generally a good idea to stick with quads, at least during this stage. Do you intend it to be low-poly or high-poly?
Below is how I would handle the mesh, were it up to me. Of course, I am no pro, so don't take it as an epitome of topology or something, haha.
Good luck.
Pretty much what Joopson said
http://www.the-blueprints.com/blueprints/humans/animals/32709/view/horse_3_view_and_basic_proportion/
for setting up the edgeloops in your mind before you even start modeling you should understand the muscle and bone flow and the overall proportions of a horse.
also, i hope you are modeling with a blueprint in your background?
xXm0RpH3usXx Yeah im using a reference in a viewport the one from the OP
Thanks for the crits guys ill hopefully finish this one.