Hey I was wondering how do I go about modeling this? I have tried and tried to break this down into manageable parts but cant seem to do it. I have tried splines, but maybe I am not doing it right. Would making a cube and just hammering out the ornate leaf bits in zbrush work?
Anyone have any explanations or tutorials that might help?
I use 3ds Max and Zbrush.
![3840373701_f6cd7b8f92_o.jpg?t=1296788214](http://i812.photobucket.com/albums/zz42/wcrohlfing/3840373701_f6cd7b8f92_o.jpg?t=1296788214)
Replies
Also you only need to model half of the larger "coil" and half of the "leaf thing" because you can mirror them and then rotate them around the pillar.
I'm not saying it will work for you or everyone, but its what I do and it may help you out a bit.
Good luck and post pics as you figure it out.
It's symmetrical and parts repeat. So break it down that way. You should probably only have to model out a small fraction of this. Mirror it and boom done.
Also model it flat (atleast the flowers) then use FFD or a Bend modifier to get desired shape.
I personally would use polys.
With all the paint and diffused lighting, the forms can get lost in there.
I made something like this a while back and used splines to get the base work done on the Volute.
I thought so too :x
Drawing the polys is a good way to quickly break it down into simple forms and use that drawing to mask out the parts that repeat and don't have to be modeled more than once because they can be cloned.
But like I said. Try it and post your failures. Then we can help you with why you aren't getting it right