Ok, so it was like 2 month or something since i posted any work here. Now i'm settled in here in Germany and my new computer works. SO! New project to celebrate this!? Ofc
I was lurking around on the board the other day and came across
the awesome reference sticky and i found a link by linkov to a
blogg about subway trains in Russia i guess..
Witch leads to this:
So i wanted to do something quick and fun. This is pretty much just four or five elements that is repeating and curving.. And i liked the stones :P
I'll be rendering this in Marmoset.
This is a mockup so far.. The cables is just a quick 10 minutes test to see how it would look and all the geo is just for block out. But you get the idea, right ::poly142:
I'll start of with the tracks to morrow..
Replies
The hole is as wide as three polygons on the tunnel atm. It was just a quick extrude. So both the shape and the curve is of. As for the end of the tunnel, pure lazynes :P I wanted the curve to be rith first, it's just a matter of duplicating my little module like six times more or something.
My approach on this will be like 15 meters then repeat. And the part with the entrance/hole in it will be an own part. It repeats like 3 times down the tunnel.
Skillmister, you'r right about the track. They are way to close, it goes in to a gray blob after just a few meters to. I hope it's mainly the lack of AA in maya viewport.
More to come later today! (:
Maybe wasn't that clear with the explanation But hey, great minds think alike!
Why? Does he look like he can't texture?
As a mater of fact i did. For the sculpting part. Not really following the tutorial, but using pretty much the same technique as he does.
The planks he is doing is from this cg textures pic. Or it have inspired him. And thous are rail track beams.. Mine ain't that ruff and i will use a lot less color..
But sure, phllips stuff looks amazing, you would be a fool not to pick up on hes techniques.
After some serialz head scratching and trail and error with zbrush and dynamics, as far as placing stones goes, i've a start for the stones. I'm thinking of applying dynamics to them now to just get them to get into place better. And then fill up the gaps with a smaller low res stone, with dynamics. But i don't dynamics. It's stupid!
Also in your block-in, your tracks are too narrow compared to your reference.
Yeah, maybe you'r right. Tryed to nail the sacale with these. I tried to scale my higholys, and since they are build out of fibers they are very forgiving. But maybe a bit broader (thicker) from how they are now then..
The block out was more to try out the idea of modeling the tunnel first, and the bend it with a modifier. The normal doesn't even tile, and it's obvious repetition. Ofc i'm not going to use this - at all.
Thanks for you feedback, both of you
So, i made a big ass tiling gravel texture instead.
The rail module is not far! (:
[EDIT] What happend to tiny pic? :S It destroys my pictures. The compression was much less a few month back.
Like the highpoly wood, awesome definition :thumbup:
Metro 2033 is one of the best games of 2010 in my opinion and they have some really sexy tunnels You better check it out
I like the gravel texture but I presume that it's already tiled once on the plane?
Looking for more updates:)
How do you like Hannover btw?
I guess i better check Metro 2033 out! :P Seams like a cool game..
I'll quote myself here "So, i made a big ass tiling gravel texture instead."
It's on big texture. Atm it's even a 2k map. But that's a copy of my working file.
Hannover is alright. No less no more i would say