physically I don't think it'd work, if the orange thing is a balloon, the ship would rotate until the center of mass was right under the balloon, unless there was a counter weight, or second balloon, or something.
The problem is, and a big horrible mistake you keep doing:
You bring up these age old projects that you started a long time ago, you never finish anything, you keep jumping between things and putting random models everywhere.
Which makes you develop your skills at a 1/10th speed compared to the optimal learning-speed that you could achieve.
You should scrap this, and start new things, model simple things, every day.
The problem is, and a big horrible mistake you keep doing:
You bring up these age old projects that you started a long time ago, you never finish anything, you keep jumping between things and putting random models everywhere.
Which makes you develop your skills at a 1/10th speed compared to the optimal learning-speed that you could achieve.
You should scrap this, and start new things, model simple things, every day.
YOU ARE RIGHT
I recognise that robot from somewhere
I already posted a thread about it, and mentioned it is inspired by another two robots.
Belias you must be pretty confused, torn between the (possibly) unjustified praise you receive and the harsh criticism from everyone else trying to balance it all out.
It's certainly not bad, it's a cooky fun piece, but as game art a lot of the design decisions aren't very good. This is part of the reason it looks so unique, you're using lots of rope, and lots of curvy shapes that would normally not be used in game art. To top it all off there's a language barrier here.
Not really sure what to say, you're obviously very passionate about this stuff, and i'm sure you're giving an education to people they normally couldn't get where you're at, but the main issue with your art is that it has no ultimate goal, as i think others have statetd. It's hard to critique art or even appreciate it at a certain level when it has no utility, at least on this forum. As "modern art" goes you are far and away the best on this forum, but you do this on a forum where that kind of randomness is sorta frowned upon.
The ship looks cool and has a good design, but the balloon is way too small. Hot air balloons are about 20 times larger than the tiny basket they carry.
The render isn't big enough, and everything is white, it's hard to see the details. I didn't realize the robot was in the first image, until I looked at the second image. Then a little later I realized he was sitting down. Then I realized the post in front of him wasn't his leg. Then, later, I noticed he had a steering wheel. All of this should have been communicated immediately.
I think the art is solid, but you just need a better presentation.
Replies
http://translate.google.com/translate?js=n&prev=_t&hl=en&ie=UTF-8&layout=2&eotf=1&sl=ar&tl=en&u=http%3A%2F%2Fqemum.org%2F
EDIT: Yep looks like your blog, at least the avatars match...
You bring up these age old projects that you started a long time ago, you never finish anything, you keep jumping between things and putting random models everywhere.
Which makes you develop your skills at a 1/10th speed compared to the optimal learning-speed that you could achieve.
You should scrap this, and start new things, model simple things, every day.
I already posted a thread about it, and mentioned it is inspired by another two robots.
seriously?
Looking good belias, makes no sense at all but it looks nice.
It's certainly not bad, it's a cooky fun piece, but as game art a lot of the design decisions aren't very good. This is part of the reason it looks so unique, you're using lots of rope, and lots of curvy shapes that would normally not be used in game art. To top it all off there's a language barrier here.
Not really sure what to say, you're obviously very passionate about this stuff, and i'm sure you're giving an education to people they normally couldn't get where you're at, but the main issue with your art is that it has no ultimate goal, as i think others have statetd. It's hard to critique art or even appreciate it at a certain level when it has no utility, at least on this forum. As "modern art" goes you are far and away the best on this forum, but you do this on a forum where that kind of randomness is sorta frowned upon.
Always interesting for a read and look though.
The render isn't big enough, and everything is white, it's hard to see the details. I didn't realize the robot was in the first image, until I looked at the second image. Then a little later I realized he was sitting down. Then I realized the post in front of him wasn't his leg. Then, later, I noticed he had a steering wheel. All of this should have been communicated immediately.
I think the art is solid, but you just need a better presentation.