My hard surface modeling instructor insists that I model for at least one hour per day for the rest of the semester. I figure I'd post them here as well as the required forum. So, there will be a lot of stuff... 98 models by Mid may.
sounds like a tuff one. Try having a theme to model to instead of just modeling random stuff? Like at the moment you have a mug/cup so next model a spoon, fork, pot, table .etc. that way when you've made the 98 models you can put it together for something like a kitchen scene.
I will keep an eye on this
ohh and don't think that you can get away from an hour of modeling with an oil painting... so get working.
It seems like you have a solid foundation in edge-flow and understanding of hard-surface modeling, but if you are planning on modeling for an hour a day, push yourself farther than this. The models so far look good, but, congratulations - you know how to model a tiny bottle, yippee. Once you can add edge loops and a turbosmooth to a cylinder, it isn't a particularly instructive exercise to do it 17 more times. Make a concerted effort to pick a model each time that has an interesting shape that will present you with unique problems to solve.
Micah's advice is wise - modeling things that are connected to build a complete scene out of it. Always be thinking about how you could present something professionally in a portfolio. I would go one step further, and make your daily modeling part of one large model itself. Find blueprint and references for an engine, a submarine, a bicycle, a car, etc - and make a part for it every day. Not only will you be taking your time in putting together an impressive model, but the shapes you will run into will challenge your ability and make you grow as a modeler far more than a kitchen drawer full of items will.
not feeling 100% tonight, but here's my sketch for tonight. I'm going to take my sketches in an architectural direction, to build up a library of high poly architecture elements, interesting shapes coming soon. I think I'll tacking the Ionic Column soon.
I've not been neglecting my daily modeling, It's just been too much effort to upload and post the images to multiple forums, here's a link to the forum where it's mandatory that I post my sketches.
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Pardon the crappy picture.
I will keep an eye on this
ohh and don't think that you can get away from an hour of modeling with an oil painting... so get working.
I think I may make a low poly of this one eventually, sometime soon.
Love the Tweezers!
Of course I'm going through with this, if I didn't it would hurt my grade, but that's not really important, building my skills is.
Micah's advice is wise - modeling things that are connected to build a complete scene out of it. Always be thinking about how you could present something professionally in a portfolio. I would go one step further, and make your daily modeling part of one large model itself. Find blueprint and references for an engine, a submarine, a bicycle, a car, etc - and make a part for it every day. Not only will you be taking your time in putting together an impressive model, but the shapes you will run into will challenge your ability and make you grow as a modeler far more than a kitchen drawer full of items will.
Good luck!
Now on to my daily sketch... then bed... the get up... then class...
There's a Doric column... capital and fluted segments up next... an Ionic Column... break first...
Just model nearly everyday.
Used Cad Red, Cad Yellow, Ultramarine Blue, Burnt Umber, and Titanium White
LMP Digital Sketchbook @ Gamestepper.com