Started this scene this morning, to further my 3D skills and practice everything I've learnt over the last 2 years.
Planning to include it when I send examples of work to Universitys.
The idea is to make a Crime Scene in a dark, gritty city. I'm modelling in 3DS Max 2011 and will be using zBrush if I decide its needed later on.
Any criticism is welcome, thank you.
This is the layout I'm aiming for at first, Lamppost on the street, a window on each building, and a sign and door on the left one, a drain on the road, crime scene tape across the ally's mouth and a door in the ally. All this is missing is a dumpster I'm also planning on putting in the ally.
This is what I have so far:
Replies
I'm not, just modelled the doors and windows onto the main layout.
Got separate files with the Lamppost and the crime scene tape underway.
:poly121:
Cheers for the advise on the edge loops, started to clear those up now. :poly121:
And I don't know what I was planning on using zBrush for really. I was thinking of using it to put chips in the walls and such, to make it look more worn out.
Make a few sidewalk pieces (a straight with curb, a inside corner with curb, outside corner with curb), a lamp, a building...
Then all those pieces can be put together in any shape, rotation, etc... You'll use less uv space and it'll be easier to map them too. Plus you'll save tons of polys.