Hey everyone! Ive been working on this new sculpt for a few days now and I would love to hear what you all think of my progress. I did this all in Sculptris with hope of retopoing in topogun then further details in Zbrush then finally in UDK
This is with the new small minute details i addes such as some of the forearms muscle striations
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I am having some issues with topogun if anyone can help me out with that. When i retopo around the belly where the shark body meets the belly and then i check how it sub divides I get this weird jumbled mess.
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Thanks for taking a look at this for me!
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There's some cool stuff going on in both shapes and detailing, though! I can't wait to see it retopologised and finished.
For my crit of your work itself, I see no shark within this, either rename it or give him some meanness, His tail reminds me more of seaweed and his head/body doesn't look threatening whatsoever, hope this isn't too harsh for ya
Mightypea: I not sure what you mean by the break in flow :-/ are you saying that from the body into the tail shape is too drastic like the L shape? Also the seam you mentioned is it the one on the sides of the tail to the body or is there a seam going down the middle of my model my poor feeble mind didnt pick up? If its the one on the side it was indeed intentional but I'll erase it and see if I like it smoothed out .
DDuckworth: Thanks for the crit! And its not to harsh infact not harsh enough MUAHAH. Ill just get the topology done and if theres an issue ill just mooth it out in zbrush then(if there even is a issue, damn topogun preview . As for the shark part i kinda used a tiger shark for the body but took a bit of liberties with it hah and the file name is actually Merman HAH. I will be adding some armor bits and maybe some sort of staff weapon. He does need to look a bit meaner hah.