Really noob question I know, but somehow I can't see how it's possible to import more then one mesh without replacing the existing in Marmoset Toolbag, can anybody please help?
I don't believe you can do so at this time. You can import a single object with multiple chunks and apply a different material to each chunk. I think this was true with version 1, not sure if it has changed since then.
If you export your object (like a building) from 3ds Max , you just select your whole scene (make sure all objects are named) and then -> export selected -> as .obj
Then when you import the objects into Marmoset, all of them will show up, having the names to the right and then you can apply materials to all objects in there. It's a bit of a hassle if you have a big scene but it works fine for buildings, characters, etc etc.
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Then when you import the objects into Marmoset, all of them will show up, having the names to the right and then you can apply materials to all objects in there. It's a bit of a hassle if you have a big scene but it works fine for buildings, characters, etc etc.
thanx @chrisradsby