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Elith2
polycounter lvl 9
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Elith2 polycounter lvl 9
Hey guys, not sure exactly what the problem is, it might be to do with LODs but as i said i'm not sure. But yeah it seems to be the further i pull back from my model the weirder my shadows become, anyone any idea if there is a fix for this, or if i am just be catastrophically dense. Either way a solution would be much appreciated. Here are some images to help you see my issue.

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Replies

  • Elith2
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    Elith2 polycounter lvl 9
    I managed to solve the problem with a dominantdirectional moveable opposed to a basic dominant directional, its not exactly a fix, but its solved the issue for now. If anyone has anyideas why that seems to happen though it would be appreciated none the less :)
  • TDub
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    TDub polycounter lvl 13
    Was your stuff imported at the standard UDK measurement/scale?
  • tharle
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    tharle polycounter lvl 9
    udk seems to have started streaming shadowmaps which might be causing this problem. there's a couple of threads talking about it on here somewhere i think. the workaround i've been using is to use the override shadowmap resolution option in the mesh properties but that has to be done per actor. using a moveable light just forces the lights to be dynamic doesn't it?
  • Elith2
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    Elith2 polycounter lvl 9
    @TDub

    It wasn't no i only used a UDK base mesh character as a rough size reference, so it wasnt built to any specific grid measurments.

    @tharle

    And yeah i believe it does just cause them to become dynamic shadows using a moveable light, but yeah that seems to have cleared it up but as i said it's not really a fix as its a more expensive light to use.

    I seen a few people mention the shadow map resolution thing but it didn't seem to correct the problem. For what im doing at the moment its fine, but in future i need to find a correct way of doing it.

    Not everyone seems to get the issue, so im wondering if im just doing it wrong hah.
  • sprunghunt
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    sprunghunt polycounter
    You should try adujsting the the "whole scene dynamic radius". Which is a parameter in the lightcomponent of your Dominant light. This controls where the shadows get LOD'd
  • Elith2
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    Elith2 polycounter lvl 9
    Hey sorry for the late reply. Thanks for the advice man, it's something i will need to try out.

    Thanks again for all the help and advice guys :)
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