Hey all, I'm working on this character here and I feel that I need some good advice before moving on.
The basic idea was to make a modern game art enemy character that would fit a specific concept. If you think like Serious Sam and Bulletstorm this would be one of the horde dudes that you take a shotgun to in droves and then scrape off your shoes.
These are just viewport grabs from Zbrush with Polypaint. I feel like it needs more love in a lot of places but I'm at a loss. I'll probably end up redoing the body paint, cloth, and stone anyhow. I'm mainly concerned with the texture but any crits you have will be much appreciated.
Most of the character is mirrored over the midline except for the torso, helmet, and smashy club-thingies. I still need to go back in and make the detail more unique in those places.
Here's the layout just because.
Replies
Anyone have any idea what's going on here, because heck if I know.
I lazily made the Low meshes from the lowest subdivison of the High Poly instead of retopologizing properly, so I'm wondering if that one mesh doesn't fit perfectly with the high or something.
http://www.mexicolore.co.uk/images-2/220_00_2.jpg
Thanks for the insight.