Is that your base? Looks very good However, if you are going to sculpt it, zbrush calls for even, uniform quads all around. You can't have those skinny rectangles if you want some good sculpting results.
I think the wrinkles seem to be too evenly spread out, and the same consistent depth.
There's a little bit of the overall structural wrinkle detail you're starting to lose. This is expecially noticeable with the bags under the eyes.
They're also a tad too uniformly round.
Really focus and study how wrinkles are formed, their shapes, their depth, their structure, and how they relate to each other.
Model what you see. Really focus on getting the details and lines going the way you need them to go.
Thanks Hboybowen. What would you suggest I add? Later, I will hopefully use hair particles on the brows and do some offline renders, so I'd prefer not to sculpt in the hair. Even if I do, I may do that as a separate subtool.
You have large shapes and fine detail, but no inbetween. Have a look at this:
Notice how the brows vary from small lines on the outside, to bulging masses above the nose? How the eyebags are small humps with lines, and not just lines alone? You'll also want to study the skin under the cheekbones - it doesn't have any real lines but it does look saggy and old.
nice one, i do have the feeling your head is to width. have a frontal look at your head and see how much space there is between the end of you eye and the beginning of your ear. you'll see what i mean. or you simply don't have perspective turn on don't mind the clumsy drawing.
Well i have to agree with Snaders comment a while ago, since i stll think you can push the sculp further, right now you have the large and the small details in, but the medium detail is missing to give it depth.
in reality eye whites are not very close to white, they tend to be on the pink side. In addition as people age the eye whites tend to get darker.
Notice how dark and pink the eye whites are. I would also blur the iris detail, it will look much better. Seems to me that the ears in particular could use at least 10 more minutes of attention in the sculpt, and they should be scaled up a bit to emphasize his age. You should also sag the area right under his chin where the Adams apple is, gravity is not kind to that area of the neck as people age. Lastly and perhaps most importantly you need to spend some time making this face asymmetrical, it will make it seem far more natural and believable.
Hey af3d, you make some very good points, I'll see what I can do about them. As for the asymmetry, it does exist if you look a bit closer. Here's the actual mesh:
Hey Heartless, thanks for the crits! I can't really incorporate some of your feedback at this point because it's a little late, but I put in as much as I could. Little update. Working some clothes in. Also started on hair, but it looks like shite at the moment. I will do an update about that process shortly, and I could REALLY use some feedback on it.
These are from Blender internal, but it'll be headed into UDK soon.
Replies
also add a large penis jutting out of his head.
Is that your base? Looks very good However, if you are going to sculpt it, zbrush calls for even, uniform quads all around. You can't have those skinny rectangles if you want some good sculpting results.
I think the wrinkles seem to be too evenly spread out, and the same consistent depth.
There's a little bit of the overall structural wrinkle detail you're starting to lose. This is expecially noticeable with the bags under the eyes.
They're also a tad too uniformly round.
Really focus and study how wrinkles are formed, their shapes, their depth, their structure, and how they relate to each other.
Model what you see. Really focus on getting the details and lines going the way you need them to go.
Good start mr.dim!
Notice how the brows vary from small lines on the outside, to bulging masses above the nose? How the eyebags are small humps with lines, and not just lines alone? You'll also want to study the skin under the cheekbones - it doesn't have any real lines but it does look saggy and old.
http://www.zbrushcentral.com/showpost.php?p=490687&postcount=266
Jister, couldn't actually see your image there, but yeah, the front and side shots are orthos.
Frell: those matcaps are really helpful, thanks!
Update here. Any better?
Sculpting is something I really want to get better at, if only because it's s'goddamn fun.
Keep on going
Notice how dark and pink the eye whites are. I would also blur the iris detail, it will look much better. Seems to me that the ears in particular could use at least 10 more minutes of attention in the sculpt, and they should be scaled up a bit to emphasize his age. You should also sag the area right under his chin where the Adams apple is, gravity is not kind to that area of the neck as people age. Lastly and perhaps most importantly you need to spend some time making this face asymmetrical, it will make it seem far more natural and believable.
The eyebrows need to follow his brow line more. Also, they'd be grey and not as thin.
There is some weird folds going on in between his eyebrows, which I pointed out with some terrible suggestion doodles.
Also, the nostril area is looking weird, very flat and angular lookin'.
Keep at it though, definitely not bad for your first sculpt.
These are from Blender internal, but it'll be headed into UDK soon.
(ignore the funky little artifacts)