hey Cooljay, glad you've started a sketchbook. First off don't bother posting thumbnails, go ahead and just post the full size images. Also, if you're posting 3d work we want to see multiple angles as well as the meshes-- that way it's easier to crit your work.
What I would recommend for you is going through some of the many 3d modeling tutorials that are floating around on this site-- just do a forum search and you'll be able to find something that matches your current level of expertise.
I would also recommend taking a look at this ongoing thread, FAQ: How u model dem shapes?. There's some amazing info in there, and it's led by earthquake who is arguably one of the best 3d modelers out there, especially when it comes to guns.
So yeah, take a look at that stuff and post what you come up with next. Good luck.
So, you've got some really funky geometry on this. Before you go gun crazy (highly encouraged and a great way to improve your skills) you need to watch this tutorial, and probably hunt around for other stuff to help out as well. Basically you're at a stage where you still don't understand some of the fundamental concepts of hard surface modeling, and so rather than writing a book here that wouldn't be as good as what other people have done, I'll just forward you along
hey man, can you show off some of the topology on these busts and the model? The first bust looks clean but the other ones look a little off in terms of form and flow. Also keep those sketches coming. Whether its purely life drawing or doodling a scene it goes a long way. A good understanding of anatomy lends itself to better models in the end
yeah, when modeling faces and what not you want to make sure that the quads are as square as they can be or at least rectangular. Their are some quads in your bust that you stretch and squeeze and it ends up looking a little iffy because you are spreading them to thin. Give each quad its proper real estate and if you need more quads to keep the shape and form looking good use them. As for the neck you should be fine with like four edge loops. I would strongly advise you to do some anatomical studies. Places like pose maniacs or pixel lovely are awesome places on the interweb to practice. Hope this helps man
Just testing how well my camera does for using real life reference for textures.
What is this supposed to be? I assume it's supposed to be a garage door, but the horizontal grooves are unevenly spaced. We could give you more helpful critiques if you explain the content and purpose of the objects/scenes. Is that object 7544 tris? If so, that's way too much geo.
Your latest scene is confusing as well. I don't know what's supposed to be going on in it. Earthquake aftermath? Monster attack? The hole in the ceiling looks like damage in the concept, but in the model it looks like part of the architecture.
Not only are you ignorant, but you're really ignorant.
Consumers choose what good art is. You think they can all make art? No. Therefore everybody's opinion matters. Critiquing on technique is different, but everyone does have eyes and a sense of style.
The fact that your sentence about tablets being "the new paper" was quite derogatory, I don't think you really understand what you're doing. Art is art. Medium is irrelevant. If you can't draw you can't digitally paint well, if you can paint on a tablet you can paint in real life (although I can't mix colors and itd be alot more frustrating) I still want a paint dispenser where you select a color from a photoshop like UI.
In all honestly physical mediums - especially paint - are terribly limiting (although fascinating to work with). The digital era has allowed artists to be more versatile and convey a message much more quickly and execute it almost flawlessly.
I have helped you so much, through pms and long posts about your art. I started to stop when I saw that for some odd reason you were not progressing as a normal artist would. You will make something exceptionally better than your other works, and then the next one will be the same quality before your good one. At the level you are at, every bit of information should be an explosion of quality, the higher you get in quality the smaller the explosions are.
I enjoy how youll take criticism from people who are being paid to never tell you when something sucks or hit you hard with crits. Lets face it, criticism isn't always helpful. If you don't know when to stop and start over youll be stepping left and right in shit.
I have quite a few times told my friends in my art class very jokingly "You want some constructive criticism? It sucks start over." They laugh at first but then they consider it, and it is always better than their first attempt. They seem to not get offended by this because I once spent an entire week redrawing a face every day before it got right. What looked good to them I would completely wipe and start over.
At least this isn't the 1930s and you didn't bring your art to an art show to *hope* someone walking by would give you crits. Youd have to look at people better than you and just try and match it.
There are so many resources today and you're so ungrateful. Youll sit here and try and play battle crits with people around the world like you're giving eachother homework or something. If this is work to you then you're in the wrong industry.
Replies
What I would recommend for you is going through some of the many 3d modeling tutorials that are floating around on this site-- just do a forum search and you'll be able to find something that matches your current level of expertise.
I would also recommend taking a look at this ongoing thread, FAQ: How u model dem shapes?. There's some amazing info in there, and it's led by earthquake who is arguably one of the best 3d modelers out there, especially when it comes to guns.
So yeah, take a look at that stuff and post what you come up with next. Good luck.
So, you've got some really funky geometry on this. Before you go gun crazy (highly encouraged and a great way to improve your skills) you need to watch this tutorial, and probably hunt around for other stuff to help out as well. Basically you're at a stage where you still don't understand some of the fundamental concepts of hard surface modeling, and so rather than writing a book here that wouldn't be as good as what other people have done, I'll just forward you along
*Watch this*
and keep an eye out for when racer445 gets his site back up, as he did some of the best weapon tutorials i've seen.
What is this supposed to be? I assume it's supposed to be a garage door, but the horizontal grooves are unevenly spaced. We could give you more helpful critiques if you explain the content and purpose of the objects/scenes. Is that object 7544 tris? If so, that's way too much geo.
Your latest scene is confusing as well. I don't know what's supposed to be going on in it. Earthquake aftermath? Monster attack? The hole in the ceiling looks like damage in the concept, but in the model it looks like part of the architecture.
Consumers choose what good art is. You think they can all make art? No. Therefore everybody's opinion matters. Critiquing on technique is different, but everyone does have eyes and a sense of style.
The fact that your sentence about tablets being "the new paper" was quite derogatory, I don't think you really understand what you're doing. Art is art. Medium is irrelevant. If you can't draw you can't digitally paint well, if you can paint on a tablet you can paint in real life (although I can't mix colors and itd be alot more frustrating) I still want a paint dispenser where you select a color from a photoshop like UI.
In all honestly physical mediums - especially paint - are terribly limiting (although fascinating to work with). The digital era has allowed artists to be more versatile and convey a message much more quickly and execute it almost flawlessly.
if you cant take the criticisms, and use them, why the fuck are you on this forum?
This is a place to learn, take criticisms, and Improve.
wounder of this thread will get locked too like your previous ones?
Also, the word ignorant is not an attack.
I have quite a few times told my friends in my art class very jokingly "You want some constructive criticism? It sucks start over." They laugh at first but then they consider it, and it is always better than their first attempt. They seem to not get offended by this because I once spent an entire week redrawing a face every day before it got right. What looked good to them I would completely wipe and start over.
At least this isn't the 1930s and you didn't bring your art to an art show to *hope* someone walking by would give you crits. Youd have to look at people better than you and just try and match it.
There are so many resources today and you're so ungrateful. Youll sit here and try and play battle crits with people around the world like you're giving eachother homework or something. If this is work to you then you're in the wrong industry.