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Condensation effect on the camera?

polycounter lvl 17
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Serp polycounter lvl 17
Hey guys, I want to make condensation appear on the camera and drip down for a few seconds. Kinda like in the picture. Any ideas on how to do it? My company is using our own engine.

condensation.jpg

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  • tharle
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    tharle polycounter lvl 9
    surely it depends on what your engine is capable of? although i guess you could get someone to code something in perhaps.

    my guess would be to use some sort of triggered post process effect that just applies a material for a few seconds. if you have something similar to a udk panner node then you should be able to make it animated. i seem to remember there's something similar in crysis when you get out of the water - could look to see how they did that.

    hope this helps.
  • fearian
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    fearian greentooth
    If you can overlay images onto the camera you could get a nice transition by breaking up the effect into layers. First fast in a soft 'fog' and maybe some blurring - then fade in the actual droplets as another layer. Or as two layers, smaller droplets first then larger. As for animating them to run down the screen... no idea! :) can only speculate!
  • jeroenbackx
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    jeroenbackx polycounter lvl 13
    Maybe a plane with an animated (or panning) shader right in front of and linked to the camera? Make a nice normal map for the condensation effect and place a refract/distort effect in the shader.

    of something... :-P
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