Greetings Polycount!
I'm sculpting this spellsword character right now and before I get too much further I wanted to get some crits.
The end goal is game rez with a diffuse, normal, and spec map.
I think there is something wrong with his hands I can't quite put my finger on, and the face is extremely wip so I will post separate shots of it once it gets a bit further.
Any thoughts? Paint overs welcome.
I still need to design his most important feature... his sword! More to come.
Replies
It might be worth stepping down to a lower subdivision level to tweak the shapes and proportions.
A pet peeve of mine about clothing: the edges of the cloak/hood appear paper thin. I think it's worth trying to create the illusion of thickness there for a convincing normal map bake.
Heh. When I took that screen grab I had my solidify modifier turned off so the hood was paper thin, should be turned on this time.
How's he shaping up? I think he might be about ready for retopo but I didn't want to start that without getting at least another round of advice on the sculpt.