Home 3D Art Showcase & Critiques

Barrel Turret

polycounter lvl 17
Offline / Send Message
engelmanna polycounter lvl 17
I wanted to do a unique take on the "barrel" that is found in countless video games. So I came up with this. Comments and crits are appreciated. Lastly, I made a rough animation of the barrel opening up Vimeo (I'm not really an animator, so go easy on the animation). Thanks!

Hi Poly:
barrel_turret_01.jpg

Low Poly:
barrel_turret_02.jpgbarrel_turret_03.jpg

Wires:
barrel_turret_04.jpg

Texture:
barrel_turret_05.jpg

Replies

  • PredatorGSR
    Offline / Send Message
    PredatorGSR polycounter lvl 14
    That is a really cool concept and model, nice job.
  • TheWinterLord
    Offline / Send Message
    TheWinterLord polycounter lvl 17
    Looks Cool! 2 things, 1. it feels like someone went around all possible edges with a metal brush and made scratches evenly. 2. Please do something more with the metal spec map get some more stuff happening on it.

    I really like the Barrel turret idea :)

    3. presentation, whats up with showing the highpoly first and put the 3556 polygon count on it? totally confused me there for a second :) is it really 3556 polygons and not just 3556 triangles?

    4. texture size and poly priority. The inside looks like it got the same texture resolution as the outside and just as many polygons and while that might look good it seems kinda unnecessary when those resources could be spent on something that the player will be looking at more.
  • LateWhiteRabbit
    With designs like this I could stand to see more barrels and crates!

    My only crit is to push the spec map more like TheWinterLord suggested. Besides the scratches and dirt on the bottom, everything has too uniform a specularity. I don't think the green and yellow paint should have the same specularity as the bare metal.

    Other than that, I love it. A futuristic take on the Treasure Chest Mimic monsters!
  • PatrickL
    Offline / Send Message
    PatrickL polycounter lvl 9
    Currently, most of the imperfections are only in the spec and diffuse, so it all looks like scratched off paint. Push some into the normal, and your turret will look substantially more worn. Maybe that's not the look your going for... if so, ignore me.

    Looks good regardless.
  • gauss
    Offline / Send Message
    gauss polycounter lvl 18
    The animation could just use a little more timing/snap to it, it's pretty solid overall as is the model. Nicely done!
Sign In or Register to comment.