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[WIP] Jungle Temple

Hey people,
New here to polycount and posting my first environment for some feedback.
Basing the temple off of a cambodian one.
http://2.bp.blogspot.com/_GX3Q5Kx0zg4/S8omc4yqatI/AAAAAAAAE2U/HtkWsjDCFVU/s1600/cambodia_ta-prohm-temple.jpg

-I've color coded the seperate parts of the environment.
I did this because I'm hoping that this is the way to keep edge loops from going through the entire thing where its not necessary. Or would it be better to have it all one peice and merge loops into tris?
-I know that in the front part of the temple I've got way too many useless polys but I'm not sure what's the best way to get rid of them.
-If anyone knows how to, or a tutorial for how to make the tree like in my reference photo that would be great. I know how to extrude a face along a curve but the problem
after that is trying to UV it...
-Any other tutorials you think of I would love to see them.

I still intend on adding cracks and parts where the temple has fallen in/away but I thought I should get some feedback on it so far so I dont get ahead of myself.

frontvrendercc.jpgfrontvrendercc.jpg

http://img225.imageshack.us/i/frontvrendercc.jpg/

sidevrendercc.jpg

http://img9.imageshack.us/i/sidevrendercc.jpg/

Thanks for your time.

Replies

  • Mortal
  • crazyfingers
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    crazyfingers polycounter lvl 10
    Decent blockin. Would be easier to give feedback if we knew where you planned on going with it. Is this going to be in UDK? Or a Max/ Maya render?

    How much experience do you have with the overall workflow of game art? Are you planning on high poly detailing? Zbrush?

    Let us know these things and we'll be able to give you a better heads up on where you can take this.
  • cholden
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    cholden polycounter lvl 18
    Download UDK and run the foliage and/or day/night demo (used be to GDC_Features map in older versions. Would be great reference for you since it's a very similar scene.
  • Mortal
    This is to be a Maya render. Just going to be the small scene you see of the front of the temple.

    I have very little experience with the workflow for game art, so I'm probably missing something.

    I dont think I will be doing any Zbrush (which I would have to learn). I don't have a specific set piece to focus on. For texture maps I was going to use CrazyBump and edit those images for my textures.

    I wanted to make an in-game environment. Not cinematic to give you an idea.
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