Hey people,
New here to polycount and posting my first environment for some feedback.
Basing the temple off of a cambodian one.
http://2.bp.blogspot.com/_GX3Q5Kx0zg4/S8omc4yqatI/AAAAAAAAE2U/HtkWsjDCFVU/s1600/cambodia_ta-prohm-temple.jpg
-I've color coded the seperate parts of the environment.
I did this because I'm hoping that this is the way to keep edge loops from going through the entire thing where its not necessary. Or would it be better to have it all one peice and merge loops into tris?
-I know that in the front part of the temple I've got way too many useless polys but I'm not sure what's the best way to get rid of them.
-If anyone knows how to, or a tutorial for how to make the tree like in my reference photo that would be great. I know how to extrude a face along a curve but the problem
after that is trying to UV it...
-Any other tutorials you think of I would love to see them.
I still intend on adding cracks and parts where the temple has fallen in/away but I thought I should get some feedback on it so far so I dont get ahead of myself.
http://img225.imageshack.us/i/frontvrendercc.jpg/http://img9.imageshack.us/i/sidevrendercc.jpg/
Thanks for your time.
Replies
How much experience do you have with the overall workflow of game art? Are you planning on high poly detailing? Zbrush?
Let us know these things and we'll be able to give you a better heads up on where you can take this.
I have very little experience with the workflow for game art, so I'm probably missing something.
I dont think I will be doing any Zbrush (which I would have to learn). I don't have a specific set piece to focus on. For texture maps I was going to use CrazyBump and edit those images for my textures.
I wanted to make an in-game environment. Not cinematic to give you an idea.