So this is my situation, I am working on a weapon animation project for Counter-Strike source and thought it could do with some extra goodies that no other weapon has. I basically took an existing particle from one of Counter-Strikes .pcf files and edited to look like a puff of smoke, I save it under a new .pcf file so that the smoke effect is the only one in that file.
It compiles fine, I have no errors but the effect isn't showing up.
Here's the code in my Qc;
{ event AE_CL_CREATE_PARTICLE_EFFECT 1 "muzzle_puff follow_attachment Muzzle" }
particles_manifest;
"file" "!particles/custom_particles.pcf"
Here's the .pcf file with the particle effect in it;
http://filesmelt.com/dl/custom_particles.pcf
Anyone know what I'm doing wrong?
Replies
As a side note, you could be extremely unlucky and just not be able to create custom particles. On my old computer whenever I created a custom particle it would be impossible for me to view it myself in a map. I'm 100% positive that I created it correctly and named it right, but it just wouldn't show up. I had to have someone else compile the map with the particle in it for it to show up. I have no idea why it did that and I never found a solution to it.
If you're sure that everything is correct with naming and such then I'll pass a link to this thread to a friend of mine who is very experienced with Particles in Source. He should be able to answer it.