Well its been roughly a year since I set foot onto these forums and I think it`s time to come back and get to work.
Last time I was on here I put up a `student` portfolio and was pretty reamed out over how sporadic and quality overall of the piece. After some time off to re-evaluate what I want to do, and this will hopefully document my progress.
My goal is to be a low-poly modeler, since it has the same feel as some of the pixel work I did when I was younger.
with that said, here`s a hatchet I whipped off earlier this morning.
advice and critique is encouraged.
Replies
Environments
Rustic workshed
- various props (saws, hammers, axes, the above hatchet etc.)
- indirect lighting via hooded lantern and obscured window, dust particles
Classic arched ceiling church
- disrepair, broken stained glass windows and statues
- ramshackled altar, pews
Hard body
Custom Hand Cannon "The Darwin Effect"
- research Req.
M-47 Patton Tank
- Ortho's aquired, beginning work
Charecter Modeling
Pixar- Style billiard Player
- Initial modeling complete, awaiting cleanup/optimization (attached)
- Building Scene (Pool Hall)
Mideval-Fantasy Style Giant suit of Armor "Red Crosse Knight"
- Open Field leading to a mountain, armor hidden in its shadow
- child in foreground, looking on with curiosity
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Those are my thoughts so far, I figure they'll keep me busy for a while. But I am curious- should I also look into some scripting? I was told by an artist in the industry scripting is becoming par for the course for artists. thoughts?
The attached file is my Pixar Pool player, dubbed "Shark". I wanted him to be very charecture style for pool with big eyes and long fingers.
There's alot more to tell about portfolios and showreels, so if you're more intrested PM me or something and I'll help you as much as I can.