Uploaded with
ImageShack.us
Hey guys! Here I'm going to be revisiting my first model, this telephone, in hopes to turn it into a portfolio piece XD Here's a screenshot of where I left off last (3Ds Max/low poly...):
Uploaded with
ImageShack.us
I'm gonna turn this into a high poly first, then clean it up into a low. Here we go!
-Jessica
Replies
Uploaded with ImageShack.us
Better yet, make a box, put the model in it, flip the faces, apply a whitish material (also to phone), drop 2 skyportals with custom color, one for the background and one as a main light, adjust environment settings and boom.
sex
Your model is very nice Jessica, I think the wire should be a rectangular box rather than a tringular, but it still looks good. You can also add some more loops to the dial part, make it a bit more refined.
You can also create quick cylinders as the buttons and one for the emblem in the middle, wont take long.
Oh and the phone part is floating on top of the wooden base, might wanna move that down a tad .
other than that keep it up.
Cheers...
I think you've got some poor ref, or atleast you should research the rotary part a little more. Using a modern phone that was dressed up to be an antique they are going to get some of the details wrong, if not by mistake on purpose because the function has changed.
For example the number of "buttons" on the phone doesn't match the number of "holes" or the proper configuration in the spin wheel of a rotary phone. Rotary phones typically had 0-9 (10 holes) you have 12, the two extra modern buttons?
The spin wheel would build up a small electrical charge, the more you turned it the higher the charge and based on that the phone company knew what number you where dialing. There was a gap between the last number and the finger stop because you need at least a min charge to send a number.
Another thing to consider is how the rotary phones worked, the dial wheel was a thin piece of metal that sat over the top of the base, the base doesn't move only the thin dial wheel spins.
Right now the holes are mushy and deep so you should probably separate the spin wheel properly and reconfigure the holes. You'll also need to add in the "finger catch" its a thin piece of crescent shaped metal that would stop you from over charging then number and miss dialing.
Check out some actual rotary phones to get some good dial wheel reference.
http://www.fast-autos.net/diecast-cars-models/diecast-car-image-large/antique-ktas-rotary-phone_190463139040.jpg
http://www.textually.org/textually/archives/images/set3/Contact_RotaryPhone.117114926_std.jpg
http://comps.fotosearch.com/comp/IMP/IMP182/close-up-rotary-phone_~1525R-80055.jpg
Keep it up the good work!
Mark, XenoKratios, adam - I appreciate the lighting tips, I'll be using them when I set up my final renders in UDK
My initial intent was to make the dial holes normal information. Creating the holes using the above method will not allow me to do that - instead I will have to keep the holes as actual geometry in my low poly. Do you think it would be better if I just cap the bottoms of the holes? I think the spin wheel will still look like a separate piece because I have tightened up edge loops considerably and made the holes more shallow. Although the problem with this is that if I tighten the edge loops, normal information might come out bad, if at all! Dilemma...
What's everyone's opinion??
Here's some of my research, as well as a shot of the dial I recreated using the first method (still working on the finger-catch btw):
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Uploaded with ImageShack.us
Thanks!
Jessica Dinh
Uploaded with ImageShack.us
NOTE: There appear to be some ngons on the dial face, but there really are edges there lol. For some reason the lattice modifier wasn't reading all the edges...
Uploaded with ImageShack.us
Thanks!
Jessica
Yeah, I agree with you on the mouth and earpieces Snader - I'll throw some more sides on them and take a few loops off the bell/horn thing, whatever that is.
As for the dialing ring . . . it's such a good idea, WHY DIDN'T I THINK OF ALPHA PLANES BEFORE?! T_T . . . now I'm really sad that I wasted all that time modeling those holes out for nothing lol.