Hi guys!
I'm fairly new to the world of rigging and animating, and I'm just wondering what type of game rig for a standard human arm would you guys prefer?
I kinda figure that Inverse Kinematics is the way to go, but I cant really seem to get it down right.. If I do a rotary plane, I can't get the arm to rotate at all! If I on the other hand do the single chain I get a pretty good result, only the forearm cannot rotate on its own.. which is quite annoying and I figure it would only be a bigger pain when I start animating..?
So does anybody have any suggestions?
Replies
Thank you for the reply..
oh, and btw, if you (or somebody else) do know a particularly fantastic tut, please do share..
You are so absolutely right!
http://seithcg.com/wordpress/?page_id=30
This one is from SeithCG.com and it deals with seamless FK/IK Rigging.. It seams like there is some pretty heavy mel scripting in this... but again I haven't read It and I have very little mel-scripting experience so I don't know how straight forward it is..
http://www.jawa9000.com/Technical/fk-ik-arm/fk-ik-arm.htm
This Tut from Jawa9000.com seems to do the very same thing only without the use of mel-scripting.. Instead it uses driven keys!
http://forum.unity3d.com/threads/30497-IK-FK-arm-switch-in-Maya-for-importing-into-Unity
This here is not so much a tut as it is a discussion.. I found this on the unity3d forum, which may or may not interest you in regards to this..
http://vimeo.com/12614605
http://vimeo.com/12976426
These two links are especially nice I think, its a video tut of what seems to be exactly the same thing as the first two links are doing... Here they are using the same process as Jawa9000.com, so driven keys rather than mel-scripting..
anyway.. I'll get to it, and I hope this helps somebody!..