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UNITY --Diffuse material and or point lights using extra draws?

kream
polycounter lvl 13
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kream polycounter lvl 13
I was hoping somebody might be able to help me with this. In Unity I have character "A" at 4000 tris and when "A" uses a diffuse material, the tri count doubles to 8k- 2 draws-

Then each time I add a point light it draws the character again, 12k, 16k, etc...

Is this correct, or am I messing something up. In essence my low poly character is now turning into a high end ps3 model.

Any help would be greatly appreciated.

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