"It doesn't have to suck" - Mike Acton (Insomniac Games) artcle

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JasonLavoie polycounter lvl 12
Giving props to mr Pedro (Bitmap) for this link, but I figured it deserves to be re-posted here at polycount (unless it already has, if so, I'm sorry).


Mike Acton has written this awesome and informative article addressing some topics / ideas that he thinks can help keep studios and the people working for them happy and productive. Definitely worth a read.

It's also interesting to learn about what other studios may be doing differently from yours, and how it has positively (or negatively) affected them because of it.

Anywho, I'd thought this would interest some, and thanks again to mr Pedro for sharing this.

I'm gonna dig deeper on other articles he has written and I'll share any that I think would be usefull :)


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