looking good=), on the broken wall attached to the door there are a couple of bricks but there is no sign of any other bricks in the wall, or gaps where the bricks have been, like it's a solid concrete wall with only 2 bricks in it, and the bricks are pretty much undamaged. I would probably get rid of the bricks or redo that wall piece.
Loving this, i love the colours and all the detail you have on it. My only crit is the door handle, looks to shiny considering this is the area a person will touch most, lil finger prints, sweat marks/grease would look pretty cool maybe.
I agree with elementrix on the removal of bricks, also i was thinking maybe have some random concrete all the way around door all damaged and banged up.
Can we get some sheets up? It looks like your spec map could use some work, as your metal looks like it doesn't have enough contrast for all of the different stages of wear you have on it...
The main thing that jumps out at me visually is the handle is coming off like a frosted glass. I think this is because it has way more blue in it than the metal on the actual door. If you bring it closer to the metal of the bars I think it will look a lot better and wont be so glaring...
What is your tri count? You could cut it way down just by removing all of the screws you have and leaving them to the texture... you have 24 screws actually modeled so assuming even 20 tris apiece (which it looks like more...) that's 480 tris that you really don't need. (you already have screws that aren't modeled in the texture and you can't tell the difference.)
It looks like you might have a bit of spec on the concrete section maybe? I'd lose that...your concrete looks a little too shiny to me. And those are bricks sticking out of it right? They don't really read well as bricks. Also too shiny, and maybe gouging the corners a little bit and adding a little bit of dirt/noise to the texture could help. The door itself is solid though.
Looks cool. The only crit I have is that your bricks aren't differentiated enough from the orange metal material. Different material properties and a different color in the diffuse would probably help.
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succes met je portfolio=)
Anychance of a wireframe?
I agree with elementrix on the removal of bricks, also i was thinking maybe have some random concrete all the way around door all damaged and banged up.
Also yes wires plz
And wires for the nerds, wasn't too nit-picky with those, the main goal was nice visuals.
Can we get some sheets up? It looks like your spec map could use some work, as your metal looks like it doesn't have enough contrast for all of the different stages of wear you have on it...
The main thing that jumps out at me visually is the handle is coming off like a frosted glass. I think this is because it has way more blue in it than the metal on the actual door. If you bring it closer to the metal of the bars I think it will look a lot better and wont be so glaring...
What is your tri count? You could cut it way down just by removing all of the screws you have and leaving them to the texture... you have 24 screws actually modeled so assuming even 20 tris apiece (which it looks like more...) that's 480 tris that you really don't need. (you already have screws that aren't modeled in the texture and you can't tell the difference.)
Love the color choices.
It looks like you might have a bit of spec on the concrete section maybe? I'd lose that...your concrete looks a little too shiny to me. And those are bricks sticking out of it right? They don't really read well as bricks. Also too shiny, and maybe gouging the corners a little bit and adding a little bit of dirt/noise to the texture could help. The door itself is solid though.