Hey guys, I'm gonna post all my stuff here from now on. I want to learn a few things this year including proper textures and creating nice and clean normal maps also I want to learn UDK some more.
So I'm gonna go straight to the point with the first highpoly model I've made to have atleast one thing to show in this thread
(And I meant the first highpoly model for my topic and not the first ever.)
Here we go, it's a security camera!
Replies
Its a good idea to keep in the back of your head an idea of how big you want the pixels to be on your final lowpoly, and refrain from making edges sharper than that.
However, the modelling does look very crisp and clean. Do keep it up.
Heh thnx, thats something I never thought off actually Will keep that in mind next time.
Also, when I'm going to map the lowpoly wire bit, whats a good way of doing it? Since it's all swirly and round..
Got it all mapped with normals and the whole shabang.It currently uses a 1024 map, and it's rendered with xiolul's fancy viewport shaders
Needs some tweaks, I'm sure of that but it's getting there
http://img.photobucket.com/albums/v666/Oniram/models/NewCam.jpg
Looks good though. Nice work.
You could add that to your texture.
C&C is welcomed!
I guess I should start doing dirty stuff as well eh ?
I made a picture of a quick fix you can do to remedy this. Here is a link so I don't clutter up your thread with other images.
Edge Turning
I'm willing to bet your cylinders areas have tris like the one on the right, if you turn every other tri like the one on the left your reflections should be straight.
Great work so far though very clean style, I like it.
Also something I'm working on at school.
Don't know for what game it will be, Maybe I'll give Rfactor a try
All the models use a 1024x1024 specular,normal and diffuse map.
Also been trying out mudbox and 3d coat.
And a few days ago I started this out of boredom..