I have started doing modular buildings, and I am currently doing the inside of a hall, question is in my UV Map I want to tile a texture, now is there any way of doing this on one polygon on a texture sheet (where the texture does not meet the edges of 0,1 space) I know I can do it by splitting a polygon in more parts, but I was just curious whether or not there was another (more efficient) way of tiling whatever the face in the UV map is touching.
I hope this made sense, and I hope it's not a completely idiotic question.
Thanks.
Example:
![examplepq.jpg](http://img413.imageshack.us/img413/708/examplepq.jpg)
Can I tile the orange texture across one polygon even though it's not touching all sides of the 0,1 UV.
My best texture work
![;) ;)](https://polycount.com/plugins/emojiextender/emoji/twitter/wink.png)
Replies
Tiling within 0 to 1 space has to be face mapping, ie a section of the map has to be mapped to each polygon.
Which method is best depends on your engine really. If you can render batches of polygons, reducing draw calls by combining textures is going to be your best bet, with the extra polys created for the tiling having less overhead than the extra draw calls.
If whatever engine you use doesn't support batching, then the extra polygons are probably going to entail more overhead, and thus it would be better to tile one texture across a large poly.
Thanks a lot.