hi, im master man of justice, just call me kenny, i've been modeling for about a year (technically i started 2 years ago but quickly put it down for programming). Now im back, and all my friends said, join polycount, and after looking at some of PC's users works, i dont feel i should be able to post here.
Anyways, this is my latest model.
Its a Double Barrel Break-Action, 1,138 polys.
Dont know what else to say at the moment, maybe you guys can guide me.:poly136:
Replies
Looking good anyway, though the trigger guard needs its smoothing groups sorted
Just a heads up, its easier to use a solid wireframe render than a screen dump, you don't get the overlaping and its easier to read, you can also throw a few different angles of it. The usual setup is forward diagonal, backward diagonal as the main two and in the free space use head on shots of the left/right top bottom ect.
Thrown up the material i use for my shots in the attachment. Use with mental ray
Have a good one and hope to catch you around again!