So I just started unwrapping a model I've been working on over the past week when something caught my eye. In the UV editor there is both the option to flip and mirror both horizontally and vertically.
So my question is this: What's the difference? :poly122:
Also my model is mostly symetrical so a lot of the UV's will be overlapping. So should I flip or mirror them?
Thanks in advance.
Replies
The UV editor is full of crazy convoluted hidden work flows that make it look clean but take longer to actually do because its all hidden. Like convert selection from vert to edge, or edge to poly. It's like a crazy word puzzle instead of a one button hit like in Edit poly...
That explains why I didn't see a difference. I was flipping/mirroring whole islands. To which I assume has the same effect?
Thanks for the help, Mark.