Hey guys and gals, i haven't posted anything on here for a year or two now , so i thought i would share some personal stuff. The first one i finished a long time ago , its based on a concept from John wallin Liberto. And the second i finished a few months back, i just love haunting scenes and wanted to make one. I hope you like them
Great looking environments. I'd also like to know if you intended these to be realtime or not. If so, there's quite a bit of polygonal wastage in some parts.
In the top scene, the roof tiles and window shutters wouldn't need to be modeled like that. For the bottom scene, the chair cushions, radiator, vents and lighting fixtures all have quite a bit extra geometry.
If these scenes are meant to be static CG shots though, then ignore the comment Nice looking stuff!
Good stuff but I think your first environment could make use of a different camera angle, as good as it is It's quite boring compared to your second image which has great composition and post-processing effects.
Thanks guys for all the love! They are not realtime, they are rendered in max. The first one is max default scanline renderer and the second one was rendered out in mental ray. They were more of personal projects for me. To get away of some of the stuff i was doing at work. needed to express myself.
Hey Dillon, these scenes turned out great! I'm curious though, did you make the textures like you would for a game where they tile and stuff, or did you put everything on a few maps like you would in prerendered work?
Hey Dillon, these scenes turned out great! I'm curious though, did you make the textures like you would for a game where they tile and stuff, or did you put everything on a few maps like you would in prerendered work?
Hey J, yea most of them are unwraps. Some stuff does repeat. trims, pipes, etc...
Nice work Dillon, looks awesome. Are you going to post some of your dead rising stuff?
Hey malcolm, how are you doing bud, yea i should definitely post some work, its kinda been on the back burner. but ill put some up on here this week. Thanks again for the comments guys.
Hey guys ,
Here are some Dead Rising 2 Environments i worked on. There was alot of stuff in that game Everything from silly to sci-fi. here are just a few.
I remember seeing those first two back on game-artist and I loved them back then. The Dead Rising environments look really impressive. If you don't mind me asking, how much of the environments shown were your work?
I remember seeing those first two back on game-artist and I loved them back then. The Dead Rising environments look really impressive. If you don't mind me asking, how much of the environments shown were your work?
The majority of that stuff was all me. About 2 or 3 of those screens had other artists helping on and off and shared assets.
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What lighting did you use in both scenes, and what is the texture size/count?
There isn't much visible repetition in either scene.
And yeah the first shot looks a lot like HL2.
Regardless, excellent composition, everything reads very well. Amazing work!
Congrats!
In the top scene, the roof tiles and window shutters wouldn't need to be modeled like that. For the bottom scene, the chair cushions, radiator, vents and lighting fixtures all have quite a bit extra geometry.
If these scenes are meant to be static CG shots though, then ignore the comment Nice looking stuff!
I like the sense of depth in the first piece.
nice work, Thanks for sharing with us.
The last one looks like it belongs on opacity.us right down to the lonely chair.
Hey malcolm, how are you doing bud, yea i should definitely post some work, its kinda been on the back burner. but ill put some up on here this week. Thanks again for the comments guys.
Here are some Dead Rising 2 Environments i worked on. There was alot of stuff in that game Everything from silly to sci-fi. here are just a few.
The majority of that stuff was all me. About 2 or 3 of those screens had other artists helping on and off and shared assets.