So as many know.. Halo and I go together like.. a fat girl and twinkies.
Therefor I decided to just start building what I like, because one way or another I will find a way to turn something into it anyway.
A whole thread, me, halo, and the art that follows.
Replies
Great work man
Good stuff!
Unless you up the spec a lot, I suggest you simplify the colouring a lot, use bigger shapes to support shapes, actively avoid any noise at all even.
And if you're going to have such mild specular/gloss on the body, you may as well bake in much (!) more lighting, because right now it borders on looking unlit.
I also find the metal to be very dull. It doesn't stand out from the flesh enough because of a similar(-ish) spec-value, and it could also do with some more interesting variation in colouring, possibly mainly in the specmap.
Gav
Skamberin, meshbin ey, hmm we'll see!
Doeseph, it is actualy a mix between a lot of variations, and a bit of my own for the body work. The armor design is mostly based on the halo3 grunt.
Pea, yeah there is still a lot wrong with the maps, I'm trying to work those out.
I added a glossmap now, helps to solve quite some issues.
Now that I start to spend too much time with this grunt, i find too much mistakes and will redo him some other time.
Thank you guys for the comments, really motivating
Im using xoliul's shader, and by applying a reflection map i solved a lot of problems. Also turned off the half lambert setting which canceled out bits of the normal map. Most were in the settings rather then the maps.
The settings are a bit much here and there, giving him some shiney skin effects.
Got an update on the painting.
Quite some areas are still sketchy, and it needs a good clean up and details.
The brush i am using now is just a few hairs thick, and is dried up for way too long. It is like painting with a toothpick. Yet i like it too much to replace it right away :P
Bits and pieces, bits and pieces.
MC: I don't like the armoring of the fingers, though. Not sure if that's what it originally looks like but it's going off the style.
IOmeen,
I tried to give the gloves a bit of a spin, but it does not fit in well.
I will be rebuilding a large part of the spartan before even daring to take it further.
Also, figured i might aswell post it here, little update on my website
Since my domain is difficult to remember, and it is too fuckn dutch, i just registered www.artbyrens.com
Got a new start,
25 mil, 400mb zbrush file, .. too many subtools.
Will make a few changes and work out some more details, so the img below will be updated shortly
Keep it up man, if you add them all in once epic scene, it's gonna be bad ass!
yeah i don't get it either, 343 would be luck to have his sexy face!
I'm not sure that i will use my previous characters before they have had a good update.
But the plan is to start building an environment or two around the marine. Since my portfolio lacks quite the props and what not, i thought that would be a good way to keep going and add some new pieces
bbob,
true story, the head recieved less attention then it needs.
Will be working it out to make up for it.
snefer,
thanks, everytime i look at it though, there are a bunch of spots yelling to be fixed. So i will probably make some changes and redo that texture. It was a nice practice but it can be done much nicer.
Vig,
I got a few more things in mind but who knows!
If i'm ever near Seattle, the drinks are on me buddy.
fuxer, uneditable, xaltar, thanks for the kind words guys!
I did not expect so many replies all of a sudden
pixelmasher, (I bookmarked your site, got some sweet stuff i will be taking a closer look at)
ae,
As far as 343 and other companies go, i will keep running into multiple problems.
Atleast for a while that is. It basicly comes down to,
- lack of respectable skills,
- lack of exp, (i only have 5 months)
- lack of a portfolio that suits the job, (not ready for characters, yet i have little else in my portfolio)
- lack of a work visa, which is balls to obtain, and no company will go for it because of the above.
While i'm good enough to build boxes for in the corner, it is not something you would hire someone overseas for. They have a city full of kids that are able to do that job. Therefor i must prove myself to obtain a fulltime big position, though .. here i get the same problems again. I'll probably start looking for something in sweden sometime soon, cause i just have to face that getting a job working on
"something official halo something" is just not going to happen.
Whenever I get sad, I stop being sad and be awesome instead. True story!
First results with the baked ao and normal
weighs in at 19k, due to shameless bevels.
Other images and a video will follow when i got some more
Plus some errors in the normal and the ao increasing that, needs a nice cleanup
Going to try and rebake things with different smoothgroups
You do have a TON of areas that can be/should be overlapped on that unwrap.
ae, thanks buddy! always great to hear from you
autocon, nice to hear that about the painting! took a lot of love to get that to where it is, specialy cause when i started i had no clue what i was doing.
as far as the texture goes, yeah there are alot of spots with unique texturespace, and as andreas mentioned, i will try and make everything look different, cause otherwise there are some big areas that will be quite obvious when mirrored.
Andreas, !!
I spotted a few mistakes, so while i'm doing some rebaking, i might aswell shuffel that uv around for a better fit
EQ, it came to mind, that the shader i was using had no quality mode,
nice to see it do its magic all over the place.
I also love your barney stinson quote.
Spark
rasmus, chris, I like to set the bar way too high and add alot of pressure,
So me bitching about details and giving myself a hard time, it helps me make progress faster.
spark, i love you man, i went back and fixed a bunch of things.
Thanks for always clubbing me on the head when i need it
wester, moof, megolos, spitfire, martynball, thanks for the great replies guy!
Really nice to hear
quick update on this, I'm pulling the plug on what ever is left,
For the end result i need a marine that can be stripped and build up with different armor parts, so it will be a place holder for the next few months.
Time to move on to the scene. Make sure my portfolio fits a 3d artist position.
I now notice that i did pull the plug fast tonight, i wanted to move some verts around to fix the proportion mistakes going on. It's a bit hard to figure out with that bulkyness throwing it off, Short wrist, weird legs.. perhaps. i will look into replacing the screenshots tomorrow with those fixes. anyway fuck it.
I want to make something this good
Those textures are half finished and look silly.
I did try out marmoset this morning, good fun with the settings and lighting, you can create a whole studio lighting to it, awesome.
Learned alot, specialy about what not to do, so its time to move on.
and no! im not getting rid of that T pose.
brandon, nice one :P
[SF] Just keep pushing it and you'll get there! Besides, it aint that great yet, work hard and youll kick my ass in no time
thanks guys:)
One thing that does bug me, are the buckles. Especially his belt buckle. They are pretty light, and stand out too much compared to the rest of it. Really distracting IMO