HEY POLYCOUNTERS! This is one of my final levels I am going to graduate with at the end of school. It is based off the movie Tekkonkinkreet. I really loved the over all environmental art style of the movie. Here is a first pass of the level. I hope to go back and really redo almost everything, at least texture wise. I graduate in about 6 months so 2 more Qrts.
Here is some reference I used to come up with the level.
And here are some screenshots of the level.
As well as a link to a video demonstrating a couple of camera angles I was thinking of for my portfolio demo reel.
Nice work, really like how it's full of colour Somethings may be a tad too saturated like the red wood on the green building, but apart from that I like it.
I like it, but I agree with TortillaChips that some things look TOO saturated like the red wood on the green building. Getting a bit of a Brink vibe too (in a good way ).
The red tiles on the floor in the first two shots look kind of odd. I don't know what it is, I think maybe the grouting is too clean, and in general looks more like something you'd see indoors than outdoors.
Wow you guys are already helping! Def right about the textures being too saturated. I think I was trying to compensate and just pushed it a little too far.
Czar- about the tiles I was talking to Mike H. from Rockstar when he came to our school and he said instead of just a flat plane with mesh painting, that I should actually model the tiles out. I think that might take care of some of the awkwardness maybe?
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The red tiles on the floor in the first two shots look kind of odd. I don't know what it is, I think maybe the grouting is too clean, and in general looks more like something you'd see indoors than outdoors.
Czar- about the tiles I was talking to Mike H. from Rockstar when he came to our school and he said instead of just a flat plane with mesh painting, that I should actually model the tiles out. I think that might take care of some of the awkwardness maybe?