http://phil101.carbonmade.com
Hi there I am new to this forum and I was recommended to get some critique on my work here by my game design tutors. I need to get my portfolio ready for applying for industry placements for my 3rd year so I am open to all suggestions.
Kind regards,
Phil101
Replies
If you're trying to get into the game industry, you might want to show your model in a game engine. I know for your Pave Low Helicopter, you mentioned it was intended for UT3. However it's hard to tell if your shot is from your 3D program, or from the unreal engine. Maybe put right in the image "rendered in the Unreal Engine" so people are aware you know the pipeline from 3D program to game engine.
Also some of your textures look kind of dull (the Pave Low and B17). Put in more detail and sharpen them.
The poly count for your Tornado GR4 can be reduced. I noticed you had a lot of polys on your window and wheels. You could definitely get away with lowering that poly count.
Thanks for your feedback. Could you be a bit more specific regarding the scene. One of my tutors said the only thing he could think of was scratches on the floor and coffee stains on the desks.
You also mention about how industry people like to see a process which is lacking on my control room environment without model sheets and wires but I have included model sheets and wires in most of the aircraft and facial models.
Cheers, you made a great point about the Tornado glass and wheels. I was about to fix it this weekend as its the end of semester. I noticed I missed something pretty big on the starboard side which is the air refuelling boom. It was missed because my plane was referenced from the Tornado on display at Cosford, turns out that's a prototype Tornado.