Hey was wondering if it's possible to set up a floating window in max 2010+
Basically I have my user view set up with a concept piece in it and the view is aligned so that my model lays over the concept. So I would like to put this window on to my 2nd monitor and have my main window that i am working in take up the main monitor.
Anyone do this or anything like it?
Replies
Open up max and the file i'm working in on my main monitor...
Then open up another instance of max. Xref my scene that I am working on in the main window and set that up on my 2nd monitor... and when I save the file on my main monitor it would work.
Drawbacks to this is when things get high poly its gonna suck ram, I have to constantly save the file.
Any other ideas....
It seems to be working and as long as I don't move my original Ortho view it wont touch the floating window.
To work do this:
- Click on the viewport you would like to clone and make sure you have your full object in view
- Copy and paste all the code into max script and go to Tools > Evaluate All or Ctrl+E
- And floating window is created. Move to 2nd monitor and resize or scale the window.
Works in 2010... haven't tried in any other version.
Damn...thought I had it.
I'm wondering about a similar issue... I'm used to working in Maya where it's a simple as 'Tear off Copy' of any panel you want to float.
Now I'm working in a 100% 3ds max studio, and wondering how to achieve the same result.
Our game is from a fixed orthographic camera, I'd like to have a game-view panel over on my second monitor, while I work in the 4-split view on my main monitor. I move between views a lot, so I've remapped spacebar to 'Maximize Viewport.'
Has anyone got anything similar working?
Via Maxscript you can hack the viewpanel (by sending windows messages to detach from its parent window (which is 3ds Max) and attach it to your own custom created window (eg. a dotNet form) to have a floating like viewport layout, but all the viewport refresh code and viewpanel positioning code will put it back into Max again etc...
So in short: no there is no way to have detachable viewports in Max
You can tear off the command panel and other tool bars to free up space - I used to move my command panel over to my secondary monitor.
Ha, thumbnail even says it right there!
[ame="http://www.youtube.com/watch?v=_LZMvlOn8V4"]Excalibur (XBR) Webinar recording from Feb 2011 - YouTube[/ame]
on a side note, I can't believe that I didnt know Max has something similar to outliner in maya facepalm.