hi guys. after reading a few tutorials and a lot of stuff about how to make textures I decided to give it a go. I textured a 57 poly gang box for UDK, and I think I got to the point where I need someone else to tell me what I have done wrong or what needs to be changed or added to make it better.
the model could be better, but I foolishly uber-optimized it before knowing it was not necessary to be so picky about the polycount.
the screenshots are from UDK.
I think I may have overdone the rust on the edge of the box. mabie this one looks better, not sure though.
http://www.freeimagehosting.net/image.php?6fff420b9b.jpg