Hi all,
I have just been toying with painting my Game model using for the 1st time Polypaint in Zbrush 4.
Through tutorials i have got the basic workflow down to incorporate Xnormal to bake my Diff Texture.
My Question is when i load my saved head into Zbrush it has what appears to be polypainitng already on it (obviously from testing earlier and saving out for Xnormal).
How can i clear this so i can start new?
Thanks everyone.
Replies
On the top of your work area, there are some tool controls - mrgb, rgb, m. Be sure only RGB is selected;
Go to color pallete and press Fill object button.
I will try that.
Do this also remove the material? as i think i had MRGB turned on when i was testing.
Regards
The Flat Color material in zBrush is special in that it literally has no material and color assigned to it. That means that if you have the Flat Color material selected, and are in MRGB mode, and fill the object with white, it will erase all color and material information from the tool.
OMG, THANK YOU! This is impossible to find in tutorials and documentation. That's helped a lot.
I still have one sticky issue with materials. But I figured it out midway through typing this question.
I had a small patch of geometry whose material wasn't clearing or re-assigning. but it turn out something was being saved at a different subdivision level.
So the solution was to step through all the subdivision levels filling the material with Flat Color all the way up and down.
-H
That's sometimes why I don't like zBrush, the doc is very weird to read and not well organized.
http://www.pixologic.com/docs/index.php/Materials_and_SubTools
Has this changed in recent versions? I'm filling my object (mrgb checked, 'fill object') with the Flat Color material selected, and it's still just filling it with white (as in: selected objects don't highlight brighter, and changing the active colour doesn't colour the object)
edit: other things I tried: filling material and colour seperately, making sure I had the default brush selected, making sure I had no layers (I didn't), creating a layer, filling it and baking...
I really don't know what else to try!
I tried going through all the subdivision layers and filling each with Flat Color as h2olt suggested, but clicking layers still returns it to its lightless material.
Do layers store materials at all? From playing with a cylinder, they don't appear to. Material only can be painted on a cylinder, but painting Material on a layer in record mode just leaves black strokes.
So what's going on here, why won't my model stay filled with the material I Fill Object it with?