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Game Art Workshops
Workshop #3 Axe
Animesh
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Animesh
Dec 2010
Hey all, I just started this axe. below you will find the progression pic and the reference pic I used.
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Animesh
Dec 2010
Here are the progress pics. I want to make sure the textures right first before I apply a normal, ambient occlusion and specular map.
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superZ61
Jan 2011
and that is all
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megalmn2000
polycounter lvl 13
Jan 2011
The texture looks too grunge and too cloudy. If you look at the concept art, dirt are more subtle. I would suggest this: use a grey base color and then overlay some metal pictures, with a low opacity, then have fun with dirt brush!
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bgivenb
polycounter lvl 5
Jan 2012
Use some texture beveling. See the picture for what I mean
(just a quick example so it doesn't look that good, but you can see what I mean)
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(just a quick example so it doesn't look that good, but you can see what I mean)