I used to post on here all the time, then I got a job actually making games and all of a sudden I dont have the time to post on here haha. So after 6 months of working for Neon Play making game apps for the itunes store I think its about time I did a little review of what Ive been up to. Some of it Im really proud of, some of it Im not so proud of for one reason or another, I guess thats just the way it goes for us artists, we dont always get to spend the time and effort we want on the things we would like to.
So in order of most recent first here is a list of the mobile games I have released with Neon Play since around June. For the 1st four months we sometimes collaborated with a freelance designer for interface and design but sometimes it was just me doing everything until recently we hired another artist/designer which is great.
Its been a pretty crazy year, this list only includes things that I consider fun or game like as this is a game art forum but we did also realease a number of celebrity apps and a business/marketing app.
I really didnt intend to go into the mobile gaming industry and my portfolio was full of normal mapped stuff and the likes but it turns out its a pretty fun job and not a bad industry to be in right now. The hardest part of it all has got to be the responsibility, Ive quit my job in a big marketing/design company where I was a small cog in the corporate machine, now all of a sudden Im basically the lead artist even if the whole dev team is only 7 people.
Anyway hope you like the art and maybe you would like to try some of the games, alot of them are free anyway with ad banners.
Fat Santa (free)
[ame]
http://www.youtube.com/watch?v=GhsaJx3q7FA&feature=player_embedded[/ame]
itunes:
http://itunes.apple.com/gb/app/fat-santa/id404788886?mt=8
Talking Baby
itunes:
http://itunes.apple.com/gb/app/talking-baby/id384921089?mt=8
Paper Glider (free)
itunes:
http://itunes.apple.com/gb/app/paper-glider/id384044746?mt=8
Replies
[ame]http://www.youtube.com/watch?v=fkAjOZWaOME&feature=player_embedded[/ame]
itunes: http://itunes.apple.com/gb/app/hotshot-pool/id384383746?mt=8
Golf Putt Pro (free)
[ame]http://www.youtube.com/watch?v=Y3kHYI-Uoyc&feature=player_embedded[/ame]
itunes: http://itunes.apple.com/gb/app/golf-putt-pro/id379038275?mt=8
Flick Football
[ame]http://www.youtube.com/watch?v=4PHA080IZ38[/ame]
itunes: http://itunes.apple.com/gb/app/flick-football-lite/id377036690?mt=8
Seeing that baby game for the first time I cringed but it's fascinating how there's always someone who enjoys these sort of things after seeing the comments on Itunes. I've seen some real shit games in my time and yet they get 5 stars
It looks pretty man
difficult to get the hang of though!
No problem, is your game coming along well?
What about the baby made you cringe? lol, I didnt actually make the baby, my boss said it would be quicker to buy it from turbo squid . Anyway I made the environment and did most of the animation, these talking "insert name here" apps seem to be quite popular at the moment.
Saferdan, glad you are enjoying paper glider, it is a little tough, its meant to be one of those - just one more try - type of games.
Joshua we do plan to develop for android in future when we find a good workflow for releasing on multiplatforms.
Got loads to do today, working on 3 new games, 1 puzzle game, 1 golf game and 1 football game.
You guys did well
shame I'm on android! :P
Please tell me you had to model that brussel sprout
Keep up the good work
PUSH HARDER FASTER STONGER!!!
Yeah well it was going well at first but my friend who's the coder barely has time to work on it these days and I'm always chucking new ideas in his face. I've done a mock-up of what I want the game to look like and sent them to him. I think we started work on it like 3-4 months ago but hardly any progress has been made We even had time to graduate.
The baby was from turbosquid? Heh. It made me cringe cause those sort of games baffle me as to why people like them. Besides I'm not too fond of babies and that particular model looks like something a "chav" would have on their phone :P
sorry I didnt reply sooner, been sick all day today
the brusselsprout was indeed modelled haha, well actually it was a sphere with a tiling sprout texture I made and applied that same texture as a displacement map.
konstruct I totally hear what you are saying and I did apply for a lot of big companys but never even got a response, at least now Ive found a way in to the games industry and perhaps I can build up my skills with a great team for a few years and release some cool little games.
Habboi, you should get back to the project , some advice though - dont add too many ideas, get a core idea and improve that until its great fun then see if you can perhaps add a small amount of extra functionality. Try to make really small fun projects, like something you can imagine creating in a month if you both work on it for a few solid days a week. This way you can gain some experience and actually know what it takes to do it again and again and streamline the process. Dont always expect a good profit, sometimes the app store is a strange unpredictable place.
Haha fearian, he was supposed to look like he has "attitude" that was the brief anyway, so maybe in a way we succeeded lol. I guess when people see the name "talking baby" they think typical cute baby not this attitude filled character, maybe theres lessons to be learned from going too far off the status quo I dont know.
Im working on something new that uses the flick football style a bit, its coming along well, the stadium Ive built is looking pretty epic this time
20 levels of fun with angel and you get tiffany! lol wish I had been allowed to draw the girls but my boss had me picking them out of stock websites. the process was a bit like this.
boss "what do you think?"
me "too slutty"
boss "and this one"
me "just the right amount of slutty!"