The problem is like this, I planed to seperate meshes into different objects from a whole by extracting selected faces. After extraction, the shader applied on both objects ( new and original ) has been changed to some distorted cloudy color and cannot be replaced by defult lambert or blinn.
Does anyone know how to fix this problem? I am just about to apply these objects to 3D coat to paint some textures and I am afraid if this would affect the painting.
screenshot :
![sample06.jpg](http://i841.photobucket.com/albums/zz331/yangtsur/sample06.jpg)
Replies
its always these simple tweaks that I miss and drives me crazy...