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Extracting faces in maya causing problem on shader

The problem is like this, I planed to seperate meshes into different objects from a whole by extracting selected faces. After extraction, the shader applied on both objects ( new and original ) has been changed to some distorted cloudy color and cannot be replaced by defult lambert or blinn.

Does anyone know how to fix this problem? I am just about to apply these objects to 3D coat to paint some textures and I am afraid if this would affect the painting.

screenshot :

sample06.jpg

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