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Changing vertex color in game

polycounter lvl 11
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jackalope polycounter lvl 11
Essentially I am working on a level where the character burns some bushes etc. I accomplish this by using a transition inside of the material. I need to be able to burn one bush at a time, even if there are multiple bushes with the same material. I cant use a triggered parameter because then it would transition all the bushes at the same time.
I was thinking a way to do this would be to use vertex color, is there a way to trigger a change in vertex color of a mesh while in game?
or is there a different way to do this?

thank you

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