:poly122:Hello! I am having an in issue in 3ds max with the poly normals (if thats the right term.)
What I want to happen:
I want to take my mesh, copy it, clean it up, and make a Low poly version.
What happens:
I drag a copy, remove some edge loops, and then decide "oh..maybe I don;t wan't to delete those." So I undo. After undoing the normal normals get jacked up.
There's a standard material applied. When it's rendered the distorion still remains. Undoing further doesn't do anything. Redoing is just as useless.
The fix is easy, go to polygon mode or element mode, then select all and detach as another object (and then delete the leftover object that has 0 verts)
It's one of the lovely "features" of 3d max that I've gotten used to
Thank you!!! I tried all three. Appling two Normal Modifiers with unify clicked worked and Detaching the polys as a new objects worked. Thanks again guys. And Yozora I hope its not something I have to get use to.
Thanks vig though that didn't help my situation I guess I should just do It all again damn It all to hell, but if anyone has any info as to a fix for the smoothing issues I am having I would love to hear them for future reference.
Edit:
What happen was that I had 2 faces that didn't register in the double faces STL CHECK I found the error on my unwrap and as soon as I go to editing them boom disaster strikes to the smoothing groups.
Replies
Can't explain this one though.
It's one of the lovely "features" of 3d max that I've gotten used to
How do I get smoothing information back? uhg, damn you Autodesk!
Can I transfer one previously saved .obj's or max files smoothing groups to another?
Edit:
What happen was that I had 2 faces that didn't register in the double faces STL CHECK I found the error on my unwrap and as soon as I go to editing them boom disaster strikes to the smoothing groups.