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3ds max Distortion in Poly Normals

:poly122:Hello! I am having an in issue in 3ds max with the poly normals (if thats the right term.)

What I want to happen:
I want to take my mesh, copy it, clean it up, and make a Low poly version.

What happens:
I drag a copy, remove some edge loops, and then decide "oh..maybe I don;t wan't to delete those." So I undo. After undoing the normal normals get jacked up.

There's a standard material applied. When it's rendered the distorion still remains. Undoing further doesn't do anything. Redoing is just as useless.

Thanks in advance if anyone knows whats wrong!

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