Hello PC,
Showing this here from the WAYWO.
I will probably move on to the Real time res and textures sometime in the future.
As mentioned before, credit for the concept to
Vincent Morin. I guess it's some sort of scout vehicle.
I'm posting two images. Pretty much the same image, except one has all the images on one sheet, and the other has some more involved post work (for giggles)
I am by no means a rigger or animator
, but I just did some rough stuff to sort of match the concept a bit.
Thanks everyone.
Replies
Close to the concept, nicely done.
File this under nitpicking, but you could bring it out a bit better if the meshe's edes werent that hard, atm it looks like it could produce a few problems while baking ( as you mentioned thats what you want to do) since you got vertical extrusions from the mesh's surface, like it's descripted here: http://wiki.polycount.com/NormalMap?highlight=%28%5CbCategoryBumpMap%5Cb%29#Modeling_The_High-Poly_Mesh
Keep it up!
Thanks Bradley.
To your point, if you look at an earlier WIP I posted on the WAYWO thread, I had some simpler looking panels that seemed to "make sense" as far as animation goes, but I really liked the slanting panels like in the concept. Each one is modeled separately and the shell has some protrusions for each one to rotate into.