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camera mapping of a room

How would you map a photo of an interior room to the inside of a cube in 3DS Max?

I have found lots of tutorials on the general subject, but none that explain how I would go about this specific case.

Any ideas / links would be greatly appreciated.

Cheers.

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  • renderhjs
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    renderhjs sublime tool
    1. alt + B set background image of that shot to the viewport
    2. set the render resoloution or aspect ratio to the same of that picture
    3. enable safe frame (shift + f)
    4. match the grid or view to the background image
    5. create a camera snapshot of the view (ctrl + c)
    6. select your mesh or poly and apply a camera map modifier (either WSW or the other) and pick the camera you just created as camera node in the modifier.
    7. create a material with the photo as difuse texture (enable show in viewport as well)
    8. apply material to object and see it working from outside of the camera

    Google for some camera mapping tutorials to learn how to use the build in camera matching (tools camera points or so) stuff. It makes it easier to find the camera in the right angle.
  • davivid
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    Great thanks for that.

    I also found a [ame="http://www.youtube.com/watch?v=PKbd1OZ8T3c"]good tutorial here [/ame]
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