hay so quick question im trying to make a braided metal wire/pipe
![istockphoto_9597275-braided-metal-hose.jpg](http://www.istockphoto.com/file_thumbview_approve/9597275/2/istockphoto_9597275-braided-metal-hose.jpg)
^^ like that one... now i have the woven pattern but im running into trouble on what to do next. I tried the bend modifer but it does some really wonky stuff, sends polygons all over the place. am i doing something wrong or is there a better way to go about this. Any help is much appreciated
below is my woven pattern made from a box arrayed, attached and welded
![woven.jpg](http://img130.imageshack.us/img130/2343/woven.jpg)
Replies
-kp
Its maya, but same principles work.
never even thought of using an FFD to move the pieces... very cool
anyway here is the finished piece, using 2 wires one inside of the other to tighten it up, though for use on the final model i may ditch the second and use a cylinder inside to save on polys
Thanks a bunch for the video, totally helped out
Theres really no need for doing a second braided cable inside that cable though. If you make a copy of the original lattice work and rotate them 12.5degrees and pull it forward just a bit it'll line up with the previous. Do it one more time and it'll fill it out.
Though you may still want to throw down a regular cylinder inside.
There are a few more ways to do it, but thats the fastest way I've found.
Damn you Vig and you're simple solutions that I don't have available in maya...
Nope, its a few cubes, ffd and bend.
I guess you could create a long straight version in maya and path deform it to the spline?