So I've been watching a lot of youtube videos [how else am I gonna do it lol?] about Maya normal map creation, baking I think it's called.
I'm cool with the settings of baking, but I have a question.
Say I have my high poly object and my low object. How close in size do they need to be to each other?
Without opening Maya and just thinking about how I would do this operation, I would make the low first, call it good then detail it up and up to make the high. Meaning the existing low would be transformed with polies to become the high. Is this normally how you'd do it?
Or would you create a brand new model and make it try to look like the low in it's basic shape and then just add details to it to make it become the high? I could go either way but I just want to know what would work best.
PS my first normal-mapped object I plan to make is a sword. I have 3 designs lined up, pretty simple I hope.
Thank you Polycount.
Replies
But there's no strict way of doing things, test around until you get a feel for how things work best for you.
Your low should match your high as much as possible. It shouldn't be smaller, or larger, but as close to the same as possible. A lot of baking errors can arise when your low isn't properly matched to your high.
Also, make sure you do some research here on polycount as a ton of your questions can be answered, just like mine were at some point.
http://wiki.polycount.com/NormalMap
Bookmark that as reference when dealing with normal maps, high and low poly models. The wiki has tons of good info in general.