hey guys, I've got a new object im making, its a big steel basket thing. Anyway I want to put welding marks and seams into the normal map. So it's like a cylinder meets a big cube, question is, do I have to weld the cylinder to the cube? because that will add a fair bit of geometry, particularly cause it happens alot..
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Pictures would probably help explain better.
Also here's some weld techniques. Someone also posted a video that shows how to sculpt welds in zbrush, but I can't seem to find the post...
EDIT:
Found the post, but the links appear to be broken
http://www.polycount.com/forum/showthread.php?t=62214
If you look at the last post in the thread Eric linked to, there's a nice solution for the low poly model as well.