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Low Poly House

Hello, this is another piece I'm working for my portfolio.
I don't have so much experience, so any help is welcome.

I'm not choosing to keep it as low poly as possible, my intentions are some details.
2nvayio.jpg

Replies

  • SaferDan
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    SaferDan polycounter lvl 14
    Hey, you can get rid of some of the polys there as they aren't doing anything to your model like the ones on your roof for example.

    Also the scale of the house is weird, is it a 1 storey house? I think the roof need to be higher and taller.

    Whats the plan for this? what do you mean by details?

    It's good so far though :)
  • gsokol
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    gsokol polycounter lvl 14
    Looks interesting. I think its weird that the house is so close to the edge of the water...especially with the door right there. Scoot it back a bit.
  • italoand
    Hey SaferDan, I deleted some polys that are unuseless... Well about the details, I meant the plywoods additional bump... Thanks!

    Hey gsokol, yea you're right a put it back a bit... I'm still not happy with this camera I'll see what I can do...

    Here is a progress:
    9zvuwg.jpg

    THank you all!
  • Razgriz
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    Razgriz keyframe
    This is seriously low poly, is it intended to run real-time in a game engine? If so, throw it into unity or something and forego the renders.

    The house looks odd, someone mentioned a scale issue (imagine someone walking over the bridge and trying to get into the house), and the roof slants too deeply, I would suggest looking at some roof references for the style you want.
  • SaferDan
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    SaferDan polycounter lvl 14
    The roof and brick tiles are massively out of scale :)

    Im glad you have moved the house back though, makes more sense!
  • italoand
    Razgriz, no I dont pretend run it on an engine so soon... its just because I never do environments, so I'm trying to make something.
    About the brick I understand. I thought before was the best but I shrink it and still looks better for me...
    The roof I dont understand if it was smaller or bigger.

    Thanks Dan!
    I'm open to any crits that probably make it better!

    ff4yo0.jpg
    I'm trying a nocturne scene...
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