This is seriously low poly, is it intended to run real-time in a game engine? If so, throw it into unity or something and forego the renders.
The house looks odd, someone mentioned a scale issue (imagine someone walking over the bridge and trying to get into the house), and the roof slants too deeply, I would suggest looking at some roof references for the style you want.
Razgriz, no I dont pretend run it on an engine so soon... its just because I never do environments, so I'm trying to make something.
About the brick I understand. I thought before was the best but I shrink it and still looks better for me...
The roof I dont understand if it was smaller or bigger.
Thanks Dan!
I'm open to any crits that probably make it better!
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Also the scale of the house is weird, is it a 1 storey house? I think the roof need to be higher and taller.
Whats the plan for this? what do you mean by details?
It's good so far though
Hey gsokol, yea you're right a put it back a bit... I'm still not happy with this camera I'll see what I can do...
Here is a progress:
THank you all!
The house looks odd, someone mentioned a scale issue (imagine someone walking over the bridge and trying to get into the house), and the roof slants too deeply, I would suggest looking at some roof references for the style you want.
Im glad you have moved the house back though, makes more sense!
About the brick I understand. I thought before was the best but I shrink it and still looks better for me...
The roof I dont understand if it was smaller or bigger.
Thanks Dan!
I'm open to any crits that probably make it better!
I'm trying a nocturne scene...