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Silent Hill Fog Reference

I remember being told before that one of the reasons the fog in Silent Hill was used was because it limited the view of the player which meant less rendering, enhancing the performance of the game which was an issue.

However I have no way of knowing whether this was a cited source and was wondering if anyone could point me in the right direction. I have tried google, it would just be a useful point to include in my dissertation that I am halfway through. I would be grateful of any help.

Thanks

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