read it here:
http://www.macworld.com/article/155897/2010/11/epic_games_to_release_unreal_development_kit_for_ios_.html/
When it ships, the UDK iOS will include the same editors and code used to create a number of blockbuster games, and will be available to anyone wishing to publish games via the App Store. Toolsets of this quality generally cost developers anywhere from $500 to tens of thousands of dollars, so by releasing the UDK for free, Epic is drastically lowering the barrier of entry for iOS developers wishing to create graphically impressive games.
should be available soon.
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Hopefully they make it as easy as Unity>Android.
EDIT: Hold on... this means UDK for Mac which seems a fairly big announcement in itself? Or at least I think it does right? You can't compile for iPhone without OS X unless I'm mistaken.
Yep, iOS is mac only for development. I wouldn't mind a windows sdk, but that will never happen.
Guys don't worry...I'm pretty sure that you will be able to develop via Windows, and throw all the data over to a mac externally once your done. As far as iterations / testing goes though, yeah, it'd be nice to have some kind of emulation via UDK right inside the program on windows, or something similar to that.
So, either make friends with someone that has a mac, or get one right now (I'm lucky...my girlfriend has a badass mac right behind me =D)
I wonder though if they are porting the UnrealEd, it always used to be very windows specific. So I assume that the editor will still be windows only but some porting tools will make easier to preview or emulate builds on the mac. So it could mean that you need a PC and mac at the same time in order to work with this.
Or they might go with some wine or crossover technology to port the editor to the mac, will see when the time is right.
My thoughts are the same. I'd be happy with either, tbh.
Seems odd that they wouldn't port the UDK over. Although I'm sure I've heard that too, IIRC even when UT3 was talked about for Mac (did it ever come out?!) they always said there would be no Editor tools for OS X.
The whole 'create on PC, transfer all your stuff over to Mac to compile' thing seems a bit sketchy I think, unless they really streamline the process. We all know how fussy UDK is about file structures and locations so the likelihood of me screwing up the folder structuring, and not knowing what to transfer for compiling is pretty big.
Although making it Mac only would be completely stupid of course, It'd just be nice to have the option.
I remember vaguely for example that one of the big reasons the new Content Browser was such an improvement, is that they heavily rewrote things to rely on Windows specific code, something with DotNet or the like (don't pin me on that though). That sort of thing makes it much harder to port.
One thing I'll be curious to see is how much of UDK will be usable on iPhone builds. If the terrain system can be used, that'll be awesome since Unity terrain won't build on mobile platforms.
I haven't stopped thinking about how amazing this is actually going to be since this was announced last night
great news, cant wait. also hoping the full tool set would be available on windows
As mentioned above, it'll definitely be for Windows, nothing to worry about there.
Compiling the app will need to be done on a Mac though since XCode is the only way to build and sign apps for iPhone, and XCode will only run on an Intel Mac.
In fact, I don't even know if there's a way to compile Objective-C in anything other than XCode period, let alone just for iPhone dev?
I would think it will be similar to their current licensing fees. A scaling percentage based on sales.
For beginning developers I think it's much better than the 2200 it costs for Unity up front. Although if you make the next Angry Birds in UDK, the Unity deal would probably look rather attractive!
Can't wait to get it.
Yeah. I don't blame them, I think it's awesome
The renderframework is not the isue here, remember PS3 doesn't run DirectX either. The engine is definitely coded in a way that switching render framework is no insurmountable issue. It's just that for years they probably never intended to run the tools on anything other than Windows; it's the games themselves that need to run multiplatform after all.