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Dewclaw

Welp, being about seven months from graduation and going out into that nice, big, disastrous world out there, I probably should have started this sooner. Better late than never, so I'll toss a few bits up for critique and when I get ahold of a home computer that doesn't blue screen or overheat everytime I use it, I'll put even more. :D

First up, your typical goblin critter, conceptualized by a classmate for a group class awhile back. Redid the texture for a new class.

[img][/img]http://1.bp.blogspot.com/_vT5BCuVyzUs/TL8MvGREBnI/AAAAAAAAACw/WOFV5HdGm2I/s1600/gobTurnaround.png

Not too much to say about this one. It's nearly a year old now, but a professor told me I should touch it up anyways. Looking back on it, there's a ton of things I probably could have fixed, such as what feels like way too many polys in the legs, etc.

shriekTurnaround.png

Posted this here in one of the low poly challenge threads:
2ngqwc5.png

Finished this a couple of weeks ago for a class; character conceptualized, modeled, textured, et al by me, currently in progress on another similar project (will post when completed).
langleyTurnaround.png

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